Race classification and alignment only causes issues with no benefits what so ever.Įmpire are good all round side.Early game is too easily countered by races with piercing resistant units, as the alternative lone early game slashing type unit is too expensive to mass produce.As such, it should not be taken in to account when working up strategies. Recruiting units via Foreign Mercenaries isn't very practical due to the randomness of it and the limiting factor of it being a research.For a Gold-based economy, Gold is not needed for upgrading the Palace, except at max level.Dependable melee infantry, which despite their commonly counterd damage types, are quite useful and boast decent stats, particularly when fully upgraded.Very flexible late level army, with strong melee units and 3 different spellcasters that ensure a well balanced army.Common units deal extra damage against cavalry, countering such units (and strategies that revolve around them) with ease. Titan possess the best base-range in the entire game at a staggering 16!.Although difficult to achieve, an army of mages are literally unstoppable.If the Empire can manage to fend off any piercing resistant rushes, they can create an army as powerful as most other races. They may frequently struggle against multiple races, some of which are even capable of ending the Empire's game near the start due to the opponent's piercing resistances. They are capable of fielding a reasonably powerful force with elephants and mages, the latter of which is accessed at a high keep level. The Empire are a well rounded race with plenty of piercing weaponry.
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